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0%D&D 5E: Keys from the Golden Vault (Alt Cover)
Regular Price $49.99Hurry! Only1left in stock!HIGH STAKES, HIGHER THRILLS
In Keys from the Golden Vault, risk it all for the thrill of pulling off the perfect heist.D&D’s latest book contains thirteen exhilarating heist-themed adventures, where you and your crew will take on missions from a mysterious organization known as the Golden Vault.
Every adventure is suitable for players level 1-11 and can be easily adapted to fit your needs, playable as a one shot or part of a full-length campaign. No matter how you choose to play, Keys from the Golden Vault takes your entire party on an unforgettable, adrenaline-filled ride.
With little more than a map as your guide, investigate your surroundings as you gather invaluable intel, or leap straight into action. Remember, time is of the essence. Sneak past security, evade deadly traps, and make your daring escape… before it’s too late.
- Plunge into a New Adventure. Find success or failure in Keys from the Golden Vault’s innovative new heist format. With little more than a map as your guide, race against the clock as you gather intel and slip past security to get closer to your target. Time is ticking… Can you succeed before it’s too late?
- Pull off the Ultimate Heist. Those awaiting the D&D movie Honor Among Thieves will find plenty to enjoy in Keys from the Golden Vault’s thirteen adventures. Seek out legendary treasures, right ancient wrongs, and even journey to the bleak cliffside prison known as Revel’s End. If you can accomplish your goals without getting caught, the glory – and rewards – will be yours for the taking.
- Be the Mastermind Behind the Scenes. Dungeon masters, it’s time to raise the stakes. Keep your players on their toes with rival crews, shocking plot twists, and unexpected challenges. Keys from the Golden Vault allows you to incorporate its thirteen adventures into an evening full of tension and thrills.
- Endless Versatility. Endless Fun. You can’t break the rules if there aren’t any. Each of Keys from the Golden Vault’s thirteen adventures can be played as a one shot or integrated into a larger campaign. Choose what works best for you and your party, adapting your game to all skill levels as you explore new locations together.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
'Near Mint (NM)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear fresh out of the pack, with edges and surfaces virtually free from all flaws.
'Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
'Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects.
'Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
'Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.
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