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0%D&D 5E: Explorer's Guide to Wildemount
D&D 5E: Explorer's Guide to Wildemount
Regular Price $49.95Hurry! Only1left in stock!Set off on your own adventures in a familiar setting with the Explorer's Guide to Wildemount. Created with our friends at Dungeons & Dragons, this campaign guide centers around the brewing conflict between the Dwendalian Empire and Kryn Dynasty and includes a guide to help you scale how much of an impact these disputing parties may have on your own campaign. The question is, how do you want to do this?
Contents:
- 304 pages of material that will help you create your own dynamic campaign set within Exandria’s mystery-laden continent of Wildemount.
- Four starting adventures, set in four different regions of Wildemount, which are full of terrifying discoveries and dangerous secrets. These adventures have been designed to take your adventuring party from level one to three.
- Three brand new subclasses: Echo Knight, Chronurgist, and Graviturgist.
- A guide to dunamancy magic, including new dunimantic spells!.
- 23 brand new creatures for your heroes to encounter (if they’re lucky…or not, depending).
- Descriptions for brand new magic items and Wildemount’s legendary Vestiges of Divergence.
- A guide to the calamitous history of Wildemount.
- An extensive breakdown of the Wildemount pantheon, featuring idols and demigods that exist outside of the pantheon.
- A breakdown of the major and minor factions found in Wildemount and important figures within each faction.
- A gazetteer replete with locations familiar to Critical Role fans. (alongside curious locales only hinted at in bygone lore)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
'Near Mint (NM)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear fresh out of the pack, with edges and surfaces virtually free from all flaws.
'Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
'Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects.
'Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
'Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.
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