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0%White Dwarf Magazine: 2024: 497
White Dwarf Magazine: 2024: 497
Regular Price $10.99Hurry! Only5left in stock!White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the February issue:
Contact! – Letters, questions, and pictures of miniatures sent in by you, the readers.
Inside the Studio – A look at the games the White Dwarf staff have been playing recently.
THE WHITE DWARF BUNKER
Access Granted! – An introduction to this month's action in the White Dwarf bunker.
Challenges – Grab your brushes and join our Leaders and Heroes painting challenge.
Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus an exciting new way to play Warhammer Underworlds.
Basic Training – In this issue, we learn how to deal with the myriad undead threats of the Flesh-eater Courts.
Hobby Hangout – What are all-over washes, and how can you use them to paint your models?
Satellite Uplink – We hear from our Bunker of the Month – Long Island Wargamers. Plus, a gallery of your Leaders and Heroes!
WARHAMMER 40,000
Vashtorr the Arkifane: An Inquisitor's Analysis – Inquisitor Coteaz turns the eyes of the Ordo Malleus upon the Arkifane.
Stilled Faith Part II: Phobos – The Black Consuls join Kaseena Flamberg in her investigation of a Genestealer Cult.
A Tale of Four Warlords – James, Joe, Andy, and Rhuairidh continue their quest for galactic dominance.
Insidious Infiltrators – If you like Lictors, you'll love these rules for fielding stealthy Tyranids in Combat Patrol.
Scout Squad Kill Team – Full rules for fielding Space Marine Scouts in Kill Team. Sneaky sneaky!
WARHAMMER AGE OF SIGMAR
Strongholds of the Realms – Part two of the series looks closer at fortresses. This time, Order and Destruction!
Fantastic War Hosts: Lumineth Realm-Lords – An extravaganza of light and colour in this inspirational hobby gallery full of aelves.
Spear of Darkness – Treachery and in-fighting abound in the darkest reaches of the Varanspire.
The Madness of Baron Veingulper Part I – New rules and scenarios for using Flesh-eater Courts in Warhammer Quest: Cursed City.
OTHER GAMES
WARHAMMER: THE OLD WORLD
Battle Report: Border War –The Kingdom of Bretonnia and Tomb Kings of Khemri go to war in our first Warhammer: The Old World Battle Report!
SPECIAL FEATURES
Legacy of Defiance – In part II of this Tome Keepers serial story, Librarian Ushizar delves into his past.
Worlds of Warhammer – Join us on a trip to Ghyran, the Realm of Life. Please leave the foliage how you found it.
Each copy of issue 497 also comes with cardboard inserts, which include 1x double-sided rules card for the Insidious Infiltrators Combat Patrol, which contains Stratagems, abilities, secondary objectives, and Enhancements. Plus, there are 2x paint recipe cards, 2x Bunker Achievement cards, 3x Combat Patrol datasheets, and a double-sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
'Near Mint (NM)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear fresh out of the pack, with edges and surfaces virtually free from all flaws.
'Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
'Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects.
'Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
'Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.
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