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0%Warhammer Fantasy RPG: Black Fire Pass
Warhammer Fantasy RPG: Black Fire Pass
Regular Price $39.99Hurry! Only1left in stock!Black Fire Pass has seen the best of us and it has seen the worst as well. Its history is written in the blood of our people, and though it makes us rich I still hold that we have paid a heavy price for our proximity to that bleak and terrible place. − Ludwig von Hoss, A History of the Province of Averland, Volume XIX. The alliance between dwarfs and men has lasted since the time of Sigmar, forged in blood at the Battle of Black Fire Pass. A disturbing place of sharp black glass and noxious mists, Black Fire Pass has been fraught with peril and opportunity throughout the long history of the Empire. Trade caravans and invading armies alike must pass through its narrow confines to cross the Black Mountains, making this storied site of utmost importance to dwarfs and men alike. What dangers and riches does it hold for you? Black Fire Pass, a supplement for Warhammer Fantasy Roleplay, presents a wealth of new information concerning dwarfs, the hold of Karak Azgaraz, and Black Fire Pass itself. The Book of Grudges features rules for runesmithing, dwarf engineering, ten brand-new dwarf careers, and much more; a must-have addition for fans of these stout and stoic warriors. Also included in the box are details on the history and geography of Black Fire Pass itself, with adventure and episode ideas for GMs and a complete adventure set within the its dangerous confines. When friend becomes foe, thunder will reign in the mountains.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
'Near Mint (NM)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear fresh out of the pack, with edges and surfaces virtually free from all flaws.
'Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
'Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects.
'Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
'Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.
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