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0%White Dwarf Magazine: 2022: 479
Regular Price $10.99Hurry! Only2left in stock!White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the August issue:
Contact!
Letters, questions and pictures of miniatures sent in by you, our readers.
Worlds of Warhammer
An introduction to the Mortal Realms and the Aetheric Void.
Inside the Studio
Check out the games we’ve played and the models we’ve painted this month.
WARHAMMER 40,000
- Echoes from the Warp
How do you go about writing an army list? Richard Butler investigates.
- Flashpoint Nephilim: A Quiescent Threat
Imperial forces investigate the threat posed by the Necrons and their mysterious pylons.
- Flashpoint Nephilim: Dynastic Crusade
A swathe of new Crusade rules for each of six most prominent Necron dynasties. Our Will Be Done!
- Army Gallery: The Ironhelms
Edd Ralph’s modern reimagining of one of the Warhammer Studio’s classic Blood Angels armies – from way back in White Dwarf 139 (July 1991)!
- Battle Report: Tempest of War
Imperial Fists take on the Necrons in this 1,000 point Battle Report, fought using the new Tempest of War cards.
WARHAMMER AGE OF SIGMAR
- Fantastic War Hosts: Stormhosts
Modelling and painting inspiration for the lightning-forged Stormcast Eternals.
- Flashpoint Rondhol: Land of Rivers and Rage
A new Flashpoint series set in one of Ghur’s most bestial continents – the savage Rondhol.
- Flashpoint Rondhol: The Great Stomp – Part 1
The Great Stomp is on the move! Join us for the first part of this huge new on-going campaign.
- Rules of Engagement
Lead Games Developer for Warhammer Age of Sigmar Matthew Rose talks about the direction and future of the game.
WARHAMMER UNDERWORLDS
- A Descent into Madness
The watery depths of Harrowdeep await in this Warhammer Underworlds narrative campaign for 2-4 players.
KILL TEAM
- Kill Team Engage!
The Dwarfers send their operatives on deadly missions in a bid to complete their Spec Ops.
WARHAMMER: THE HORUS HERESY
- The Fate of Barbarus
Armies from six Space Marine Legions stand ready for civil war, as the Raven Guard, Space Wolves and Dark Angels take the fight to the Death Guard, Sons of Horus and Iron Warriors on Barbarus.
- The Plains of Orthrya
A stunning battlefield built and painted for the upcoming Fate of Barbarus Battle Report.
BLACK LIBRARY
- Habeas Corpus
Probator Calix investigates a murder in which a psyker is the primary suspect in this Warhammer Crime short story by Jude Reid.
Each physical issue of White Dwarf 479 includes ten double-sided cards for use with the Great Stomp campaign found in this issue, a Campaign Tracker for A Descent into Madness, the Warhammer Underworlds campaign detailed in the issue, and a copy of the Chapter Approved: Munitorum Field Manual 2022 MKII points booklet, containing updated points for every unit in Warhammer 40,000 for the current War Zone Nephilim season.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
'Near Mint (NM)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear fresh out of the pack, with edges and surfaces virtually free from all flaws.
'Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
'Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects.
'Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
'Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.
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