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There are 48 productsSort
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D&D 5E: Princes of the Apocalypse$49.95Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game! Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from t...
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D&D: Spellbook Cards: Martial & Race Deck$9.99The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the gam...
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D&D: Monster Cards: Volo's Guide Deck$19.99The perfect tool to help Dungeon Masters manage their monsters during play. These 81 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, V...
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D&D: Monster Cards: Challenge 6-16 Deck$15.99Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as t...
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D&D: Monster Cards: Epic Monster Cards$29.99The perfect tool to help Dungeon Masters manage EPIC fights with legendary monsters. These 77 durable, double-sized, laminated cards represent every legendary monster found in the D&D Monster M...
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D&D: Monster Cards: Creature & NPC$19.99The perfect tool to help Dungeon Masters manage villagers, allies, and villains during gameplay. These 182 durable, laminated cards represent any non-player characters (NPCs) your players might mee...
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D&D: Monster Cards: Mordenkainen's Deck$24.99The perfect tool to help Dungeon Masters manage their monsters during play. These 109 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, ...
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D&D 5E: Tales from the Yawning Portal$49.95Dread tales told in the dead of night! When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgot...
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D&D 5E: Guildmaster's Guide To Ravnica$49.95Stand with your guild in the first Dungeons & Dragons book to explore the world of Magic: The Gathering. In Guildmasters’ Guide to Ravnica, the world’s most popular roleplaying game meets ...
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D&D 5E: Explorer's Guide to Wildemount$49.95Set off on your own adventures in a familiar setting with the Explorer's Guide to Wildemount. Created with our friends at Dungeons & Dragons, this campaign guide centers around the brewing ...
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D&D 5E: Eberron: Rising from the Last War$49.95Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in ...
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D&D 5E: Ghosts of Saltmarsh$49.95ADVENTURE ON THE HIGH SEAS Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltm...
Showing 37 -48 of 48 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
'Near Mint (NM)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear fresh out of the pack, with edges and surfaces virtually free from all flaws.
'Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
'Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects.
'Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
'Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.
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