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White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the November issue:
Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.
Inside the Studio – A look at the games we've been playing and the models we've been painting recently.
WHITE DWARF BUNKER
Access Granted! – An introduction to this month’s action in the White Dwarf Bunker.
Challenges – Take part in our Monsters and Machines painting challenge.
The Slidecrown Sundering – The Warhammer Age of Sigmar narrative campaign continues. Will the land be preserved or obliterated?
Scenario of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus new gaming content for Warhammer Quest: Cursed City.
Basic Training – Gaming and tactical advice. This issue is about getting the most out of moving and shooting.
Hobby Hangout – Lewis Collins shows off the Tome Keepers Space Marines force he painted in record time.
Satellite Uplink – Introducing the GR Meme Team, plus some of our favourite painting challenge entries.
Index Astartes: Raptors – The Space Marine masters of guerilla warfare come under the spotlight.
Covert Warfare – Crusade rules for using the Raptors in battle. Watch out, they're super sneaky.
Battle Report: Blood Feud – The Death Guard and World Eaters clash in this high-intensity matched play battle.
Brush Tips – The 'Eavy Metal team astound us with an Aeldari Corsairs painting challenge.
WARHAMMER AGE OF SIGMAR
Cross the Water – A water-themed battlepack suited for the next stage of the Slidecrown Sundering campaign.
A Tale of Four Warlords – Jake, Ant, Laura, and Chris return with new additions for their ever-expanding forces.
Endless Battle – Deployment, Ruse, Scenario, Twist – a battlepack for randomly generated battleplans.
The Call of the Hunt – A wholly disturbing tale of the cycle of life in Ghyran. Cover your ears, kids!
Ark Arcana: Anatomy of a Dawnbringer Crusade – From scouting forces to vast crusading armies, what makes up a Dawnbringer Crusade?
Nethermaze Bladeborn – Bladeborn rules for four Warhammer Underworlds warbands making their way into Warcry. You'll find rules for Hexbane's Hunters, Skittershank's Clawpack, The Shadeborn, and the Gorechosen of Dromm.
WARHAMMER: THE HORUS HERESY – LEGIONS IMPERIALIS
Founding Legions – Five studio hobbyists start work on their Legions Imperialis armies.
A House Divided – The Aranthian Succession campaign continues in the wake of Lord Helmawr's demise.
The Instigator – a short story about Orks lootin' a spaceship. At least that was the plan, till it all went wrong... Written by Rhuairidh James.Each copy of issue 494 also comes with card inserts, including a dial card to represent the balance of power in The Slidecrown Sundering campaign, 1x card with the dial hand, 2x Bunker Achievement Cards, 12x Warhammer Age of Sigmar Open War cards (6x Maps & 6x Scenarios) and a double sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.Additionally included is a double-sided paper poster featuring Kruleboyz and Stormcast Eternals artwork on either side. A Warhammer 40,000: Tacticus card is also included, with a code to unlock Commissar Yarrick in that game*.* Commissar Yarrick is an existing character in the game so, for those that already have him, they will receive Yarrick-'shards' to go towards their progress of upgrading him. The code is valid for a limited time and will expire on 31 March 2024.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !
Chimera Grading Guide'
Near Mint (NM)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear fresh out of the pack, with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.